silentspringmods (
silentspringmods) wrote2022-02-03 12:58 pm
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( SETTING INTERACTION. )

As of 2/3/24, this is the new page where all character interactions with the setting/explorations/etc unrelated to events will reside. Here are some examples of the types of things to post on this page:
- My character would like to search the library for xyz, would they find anything?
- My character is going to approach an NPC outside of an event and do xyz, what happens?
- If my character goes asking around for x, what will they be told?
Examples of things that should still go on the FAQ:
- What kind of books does the library have on x topic? (Character is not specifically searching the library IC).
- Does the town have x facility?
- Is my character able to do x?
And, when in doubt, it's fine to just post the question on your best guess and I can move it as needed!
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At the same time, Numbers and Wrench have been recruited to keep an eye out for any delivery trucks in town; Arthur's using the information he gets to point them to specific shops, but has advised them towards anything with fresh produce, like butchers or greengrocers, or with out-of-town stock again like canned goods from the general store, and advised them to tail any resupply vehicles to try and work out how, or even if, they are capable of leaving the Sweetwater barrier.
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Are they tailing the trucks in a vehicle?
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I think after some investigation and acquiring a general sense of time of day, day of the week, and party responsible, they’ll be hopping in a vehicle to follow. (The plan is for Wrench to drive, Numbers to dictate, and Arthur to come along if he’s willing!) Probably follow at a casual distance to start with, but if they approach the barrier of Sweetwater that Arthur’s told Numbers about, Wrench is prepared to accelerate and attempt to either tailgate/barrier drift his way out right behind the delivery truck, or to just… breech.
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It's usually the same delivery driver, and the truck does indeed cross through the barrier... but Wrench's vehicle does not.
Instead its wheels spin in place, wearing down on the asphalt until the interior of the car begins to smell like rubber, and the engine begins to overheat as the needle on the RPM gauge ticks higher and higher. The car doesn't even gain a millimeter of ground.
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So time for Plan B: Actual Crime!
It's Arthur's suggestion again, and the three of them execute it together: they're going to steal the fucking truck. In the first week of April (after the public suicide), while the delivery person is taking a palette into the shop, Numbers and Arthur are going to climb into the rear while it's open and close it behind them, and Wrench is going to take the passenger seat - because he's holding the driver at gunpoint to get him to drive out of town. And together they are going to DRIVE FOR FREEDOM.
They are all ICly aware this is probably going to get them punished, but y'can't make an omelette without committing a few major felonies! If they get stopped at the border, Arthur and Numbers are already prepared to jump out of the back and do a runner.
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Arthur and Numbers may get past the first or second patrol car, but they'll be cut off by backup and arrested before they get too far.
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Well, Wrench will definitely be aware of the flashing lights in the rearview mirror, and he's not going to engage them in a firefight when he and Numbers don't have a clear plan for that. What he wants is to give the two men in the back of the truck enough time to try and get to the barrier. So he'll open the door to his side and pitch the gun out. Like, heave-ho the sucker far away from the truck.
After that, he's going to get out himself. His hands won't be on his head, but he'll have them raised above it. At least at first. Placating position of surrender, but he's going to start walking towards their squad car. And he's going to keep walking towards them. After he's made sufficiently clear his hands are in the air, he's going to gesture at his ears in a very universal "I-can't-hear-you, I-don't-know-what-you-want-from-me" sort of gesture. Pointing at his ears, shaking his head, covering his ears, and continuing to walk towards them even if they raise their guns on him.
If any of them tackle him to the ground or anything like that he's going to be SO OFFENDED and try to fight them off in a very innocent sort of "what's-happening-why-are-you-doing-this-I-don't-understand" manner.
WHAT COULD HE HAVE POSSIBLY DONE WRONG?
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'Put your hands on your head! Don't come any further!' Et cetera et cetera, although it's at least accompanied by the universal sign of a flat hand extended, fingers spread, as though creating distance between the officer issuing the commands and Wrench himself.
They do, indeed, restrain Wrench, bringing him down onto the hard asphalt, although it takes three of them to do it--Americans weren't overly tall in the 1960s, and he's taller than every single one of the officers that show up. He's cuffed and squeezed into the back of the same car Arthur and Numbers are in, and a squeeze it is—although at least there aren't those pesky seatbelts to worry about on the bench style back seats behind barred windows, because this is the sixties!
Some of the officers stay to examine the truck, while others turn around and follow the patrol car that drives the three to the station. The driver shakes his head. "You boys are in big trouble."
Once they're unloaded, they're brought to separate interrogation rooms and cuffed to the center bar of the table, just out of reach of a pitcher of water and a small pile of rags. The two of them with sight will notice a flat gurney-like structure with body straps beside the table. At this point, their paths diverge.
WRENCH'S INTERROGATION.
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He'll have a moment of displeasure when they're led off separately. Particularly when his path diverges from Numbers. He might yank or try to pull away and go with his partner, but when he sees that's futile he'll let himself be led into the room.
Wrench would give a cursory glance at the room's staging, but he's not going to touch. He'll just sit and wait for whoever's going to interrogate him and how they think that's going to go.
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He scratches something out in loose but not necessarily sloppy hand; it's readable, but clearly belongs to someone who never really bothered to learn proper penmanship.
You're in big trouble, Mister.
It's in your best interest to cooperate and help us understand what's going on here without taking up Dr. Pollock's time.
He spins the pad around and slides it and the pen across the table.
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"Mister?" Come on, Dick. Do you want to wag your finger, too?
Much as he can with the handcuffs still in place, Wrench picks up the pen and writes his affirmation under the other man's line.
Okay.
There's an incredible chasm between cooperating and making things easy, isn't there?
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It's not a crime to want to leave town for the day, is it? You can't hold an entire city in lockdown when we haven't done anything wrong.
His handwriting probably doesn't match the time. It's casual and loose, but neat. It loops into itself in the kind of half-script designed for fluidity and utility.
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ARTHUR'S INTERROGATION.
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The voice of the town's police chief is the one that addresses Arthur first.
"I have Dr. Pollock here with me, Arthur. The two of us would like you to help us understand exactly what happened here. You've been getting up to a lot of trouble lately."
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When the door opens, he actually relaxes a fraction, just from the sheer fact he's not alone.
"What can I say, officer?" he returns, bitter and wry. "I've never taken well to my mind being toyed with."
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His glare darkens, hands curling into tight fists as he tugs lightly at his cuffs. "You're not an unintelligent man, Dick. You can't tell me you think that's right."
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"You're right. It sounds like he could be having another episode. We could always give Dr. Casey a ring."
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cw needles
Re: cw needles
cw injections/drugging
Re: cw injections/drugging
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cw waterboarding/graphic torture from here on out
Re: cw waterboarding/graphic torture from here on out
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NUMBERS' INTERROGATION.
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"You've been up to a lot of trouble lately, Grady. I was so sure you'd decided to turn your act around after your last brush-in with the law."
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He's dropped any act of pretending to play nice--though, if asked directly about the hijacking, he'll just make a comment about how he "needed a change of scenery".
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Dick proceeds to ask him if he understands the severity of his crimes—armed robbery, carjacking, et cetera—and again asks him for his motive, as well as why he didn't just use his own car.
It would seem that Dick and Norman know a fair amount about what he's been up to—an uncanny amount, although they aren't wise to the book club. It's clear that these aren't just things that a passing observer would know, and it implies some level of surveillance, or perhaps the participation of eyes other than just their own.
If Numbers continues to dodge questions, that's when Norman takes a more active role, stepping forward and leaning against the table between them as Dick makes room for him, arms crossed over his chest.
Look, he'll say, It's going to be a lot easier for you if you cooperate. We don't want to get the place all wet— a clear allusion to the waterboarding setup at the short end of the table to Grady's left, completely prepped and ready to go.
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But anyways, with regards to his motive, he continues to dodge the question with stupid comments like "I always wanted to drive a truck like that, you know how when you were a kid you'd pump your arm and try to get them to honk the horn?" or shit like that. But once Norman steps forward, Numbers gets a little more pointed with his comments.
His humor disappears and he's more aggressive, asking them what purpose it is to keep people here if they don't want to be here. What the point of the whole "nice and neighborly" charade is when there's clearly something wrong with this town and the people involved--Dick and Norman included.
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